AI Insights · Timothy · April 2025
Top 5 Waifu Games on Android in Australia: Q1 2025
Explore the performance of the top 5 Waifu games on Android in Australia during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the Waifu game category on Android in Australia showcased intriguing trends in downloads, revenue, and active users. Here's a closer look at the performance of the top five games in this category, based on data from Sensor Tower.
Enigma of Sépia experienced a notable peak in weekly revenue, reaching approximately $11.2K in late February. Weekly downloads started strong with over 2.5K mid-February but saw a steep decline towards the end of the quarter. Active users peaked at 2.8K in the second week but decreased consistently to just 183 by the end of March.
GODDESS OF VICTORY: NIKKE maintained a strong presence with weekly revenue hitting a high of $23K in late February. Downloads remained relatively stable, hovering around a few hundred weekly, while active users fluctuated, peaking at nearly 11.3K in mid-February before stabilizing around 10K.
Run! Goddess showed a significant increase in downloads in March, climbing from 1.9K to 3.5K by the end of the month. Revenue also saw a jump, reaching $2.8K in the final week. However, active users declined from approximately 1.9K to 1.3K.
Crush Crush - Idle Dating Sim had a relatively stable quarter with modest revenue, peaking at $728 in the last week of March. Downloads showed some fluctuations, starting the year with nearly 400 and ending with just 58. Active users remained steady around 800 to 900 throughout the quarter.
Isekai Saga: Awaken saw a steady decline in revenue from $5.5K at the start of the year to just $230 by March's end. Downloads mirrored this trend, decreasing from nearly 500 to 54. Active users also saw a drop, with a slight recovery to 307 in late March.
For more detailed insights and analysis, visit Sensor Tower. The data provides a comprehensive look at how these games performed, offering valuable insights into the dynamics of the Waifu game market in Australia.